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Conversation #13: Anti-Deathmatch

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This rule was forgotten in our conversations but I also think there is still a few more that need to be added. Let me know what you think about this rule as it was a pretty unique approach to "new life rule" since we believed no one was actually following that rule. Regardless, let us know what you think. Keep it CIVIL!!!

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Anti-Deathmatch

Players are held to a standard of not turning the server into a call of duty lobby. If a player returns or re-engages with the same group that injured them within 60 minutes, they are reportable and we will administer punishment.

  • If you down someone, you also cannot forcibly engage with them for 60 minutes. This applies to ALL players. Police are able to continue the chain of custody for suspects in lieu of this rule.
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Zopfco

Let's say a public figure is shot but survives. It happens in a public place, there are witnesses. They are to RP as though it never happened, or that everyone knows the circumstances but them?

What if they are a police detective involved in multiple investigations. They don't know which (if any) are tied to the shooter. Do all the investigations end?

I totally agree that a little more trust should be given but our rules need to be clear so there aren't different interpretations from one player to the next. I think that's been an issue & why we're trying to clear them up with this revision.


I do like the idea of Plot Kills over an NLR but I'm not sure how to apply it consistently.

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Diezel
Quote from Zopfco

Let's say a public figure is shot but survives. It happens in a public place, there are witnesses. They are to RP as though it never happened, or that everyone knows the circumstances but them?

What if they are a police detective involved in multiple investigations. They don't know which (if any) are tied to the shooter. Do all the investigations end?

I totally agree that a little more trust should be given but our rules need to be clear so there aren't different interpretations from one player to the next. I think that's been an issue & why we're trying to clear them up with this revision.


I do like the idea of Plot Kills over an NLR but I'm not sure how to apply it consistently.

That cop if killed by the person he is investigating would then be off that investigation. There should be more than one cop involved on an investigation.

The public figure shot (should we ever even have one) in your example here you state they survived. So I’m guessing the RP only means they were shot in the legs? By RP standard then no they won’t forget and they are going to ICU to be treated for leg wounds. 

By having none of this though, not even a chance at changing things, you allow even more confusing situations to keep happening. Also people always talk about being killed. I’m guessing most of the population is zombies? Or they know they can respawn? I think lack of this rule clearly creates garbage scenarios then even having a small portion of one.

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Zopfco
Quote from Diezel

That cop if killed by the person he is investigating would then be off that investigation. There should be more than one cop involved on an investigation.

The public figure shot (should we ever even have one) in your example here you state they survived. So I’m guessing the RP only means they were shot in the legs? By RP standard then no they won’t forget and they are going to ICU to be treated for leg wounds. 

By having none of this though, not even a chance at changing things, you allow even more confusing situations to keep happening. Also people always talk about being killed. I’m guessing most of the population is zombies? Or they know they can respawn? I think lack of this rule clearly creates garbage scenarios then even having a small portion of one.

I'm asking how the cop knows who shot him in order to determine they need to no longer be involved.

Not sure where you're getting that survival means they were shot in the legs? We don't have forced permadeath (thankfully) & people survive multiple GSW's anyway. I don't understand this part.


NVL is for sure a problem. Combined with not being able to search people robbery RP too often ends with "may as well shoot me then". Asking staff to verify every robbery victim ia being truthful about what theyre holding would be a mess so again we have power gaming & people just lie.

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Diezel
Quote from Zopfco

I'm asking how the cop knows who shot him in order to determine they need to no longer be involved.

Not sure where you're getting that survival means they were shot in the legs? We don't have forced permadeath (thankfully) & people survive multiple GSW's anyway. I don't understand this part.


NVL is for sure a problem. Combined with not being able to search people robbery RP too often ends with "may as well shoot me then". Asking staff to verify every robbery victim ia being truthful about what theyre holding would be a mess so again we have power gaming & people just lie.

Well asking vague questions makes vague answers. You aren’t really giving me anything to work with. 
a cop shot while investigating something removes them from the investigation. Who shot them while they were investing must have something to do with they were a criminal at the investigation scene. They are then completely removed from the investigation.


Sometimes going to the ICU isn’t considered death either. But if I shoot you in the face in a scene, the plot kill allows a death. Now someone was shot in the face. You get removed from the scene and wasnt ever part of it. Someone actually died. 

Everyone wants to be shot in the shoulder, but I’m trying to bring rules that made serious RP servers actually take death and hospitalization into a much more critical path.


as said before, right now you can shoot me in the middle of the ocean. I can take a local doctor and remember your shooting and me drowning. That scuffs the fuck out of not just the death but the actions taken. Lack of rule creates even more vagueness to RP. And loosens the tone to being more Light or Medium. Not saying New Chance should be strict serious, but it would be nice for it to be more serious. Making death meaningful even for just a plot kill.

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Zopfco

To be more clear, I'm trying to understand how the victim knows a plot kill has taken place without OOC/meta info. Ideally the attacker would give them some indication like "you've been asking too many question about _____ " but circumstances may not always allow for that. 

Again, I like the idea of this resolving certain arcs for individual characters. I'm trying to understand how this would be implemented and how we can avoid potential problems that come to mind.  This didn't end up making

people trigger happy in order to RP block anyone that's a threat to them?

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Diezel
Quote from Zopfco

To be more clear, I'm trying to understand how the victim knows a plot kill has taken place without OOC/meta info. Ideally the attacker would give them some indication like "you've been asking too many question about _____ " but circumstances may not always allow for that. 

Again, I like the idea of this resolving certain arcs for individual characters. I'm trying to understand how this would be implemented and how we can avoid potential problems that come to mind.  This didn't end up making

people trigger happy in order to RP block anyone that's a threat to them?

Sure. One of the stipulations are you are not allowed to seek revenge for yourself. The victim knows a PK occurred because a CK literally is a character perma death. They got shot and sent to ICU with serious injuries. They are now fully removed from the plot. They are also replaced with a “red shirt.” Someone did die, but it wasn’t “you.” 
the Nark was killed. The traitor, the cop, the stupid ass with a loud mouth. 
however yea you got injured and don’t know how. You aren’t to be informed of what happened because it doesn’t matter. Unlike typical new life rules, you can’t go after the person who knocked you out of a scene. But your friends can.