Conversation #13: Anti-Deathmatch
This rule was forgotten in our conversations but I also think there is still a few more that need to be added. Let me know what you think about this rule as it was a pretty unique approach to "new life rule" since we believed no one was actually following that rule. Regardless, let us know what you think. Keep it CIVIL!!!
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Anti-Deathmatch
Players are held to a standard of not turning the server into a call of duty lobby. If a player returns or re-engages with the same group that injured them within 60 minutes, they are reportable and we will administer punishment.
- If you down someone, you also cannot forcibly engage with them for 60 minutes. This applies to ALL players. Police are able to continue the chain of custody for suspects in lieu of this rule.
To be more clear, I'm trying to understand how the victim knows a plot kill has taken place without OOC/meta info. Ideally the attacker would give them some indication like "you've been asking too many question about _____ " but circumstances may not always allow for that.
Again, I like the idea of this resolving certain arcs for individual characters. I'm trying to understand how this would be implemented and how we can avoid potential problems that come to mind. This didn't end up making
people trigger happy in order to RP block anyone that's a threat to them?
Sure. One of the stipulations are you are not allowed to seek revenge for yourself. The victim knows a PK occurred because a CK literally is a character perma death. They got shot and sent to ICU with serious injuries. They are now fully removed from the plot. They are also replaced with a “red shirt.” Someone did die, but it wasn’t “you.”
the Nark was killed. The traitor, the cop, the stupid ass with a loud mouth.
however yea you got injured and don’t know how. You aren’t to be informed of what happened because it doesn’t matter. Unlike typical new life rules, you can’t go after the person who knocked you out of a scene. But your friends can.