Conversation #13: Anti-Deathmatch
This rule was forgotten in our conversations but I also think there is still a few more that need to be added. Let me know what you think about this rule as it was a pretty unique approach to "new life rule" since we believed no one was actually following that rule. Regardless, let us know what you think. Keep it CIVIL!!!
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Anti-Deathmatch
Players are held to a standard of not turning the server into a call of duty lobby. If a player returns or re-engages with the same group that injured them within 60 minutes, they are reportable and we will administer punishment.
- If you down someone, you also cannot forcibly engage with them for 60 minutes. This applies to ALL players. Police are able to continue the chain of custody for suspects in lieu of this rule.
Let's say a public figure is shot but survives. It happens in a public place, there are witnesses. They are to RP as though it never happened, or that everyone knows the circumstances but them?
What if they are a police detective involved in multiple investigations. They don't know which (if any) are tied to the shooter. Do all the investigations end?
I totally agree that a little more trust should be given but our rules need to be clear so there aren't different interpretations from one player to the next. I think that's been an issue & why we're trying to clear them up with this revision.
I do like the idea of Plot Kills over an NLR but I'm not sure how to apply it consistently.