Carjacking Balance/Bugs
Seems off for the victims to get out of the car then run away with the keys with a weapon pointed at them. Think it would be more realistic & also more consistent with the expectations for FearRP if they instead tried to drive away without exiting the car.
I think the odds of whichever aggro/flee reaction should be adjusted as most people would just turn over their keys in that situation. In some cases they might drive away or rarely try to exit the car to shoot it out. (As an aside, another argument for the ability to shoot from a stopped car instead of being effectively helpless.)
Lockpicking also seems bugged when they flee. The vehicle remains locked even after a successful lockpicking. Other nearby vehicles seem to get locked again in the process as well.
Balanced