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Police Officers On Duty Cap!

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I have noticed a large increase in police officers on duty. Though I think it’s great we have so many officers available to the citizens.. Our city should be monitoring resources and not have an overwhelming amount of officers around. 
Per 8 citizens there should be 1 police officer. So for 65 citizens there can be 8 police officers on duty. Exceptions for meetings, training, and can add one slot for head of police. This would allow for an even distribution of police work to crimes and safety. Obviously if crime increases, things can be adjusted but.. a cap needs to be made. 


Side note: cops staking out at locations without reasonable cause is not right. Don’t sit around, you can drive by once a day to “patrol” but don’t sit there just cause. Ruins it for everyone. 

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New Chance
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Internal Issue for now, won’t be hard capping at this time.

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Honton x

This is actually a pretty cool idea, would like to see LSPD's side on this

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Diezel

Yeah I have noticed this. I was breaking into houses and there was at minimum 6 cops there with shotguns and guns out. It’s not a hostage situation, someone broke into a house. If there is enough cops on for 6 of them to show up to a house robbery maybe there is too many around. If that’s all the cops in town, aren’t they being a little too thirsty for action? In Shays math 1 police officer for every 8 citizens just turned into 1 criminal requiring 48 citizens worth of police enforcement for busting in a house to rob stuff. And this isn’t the first time I’ve seen this response. Isn’t there other crimes going on? Isn’t there a need for them to bring patrolling other places? How many are online when something like this can happen? I think Z muscle should show not a number but a ranking of (low”2 officers”, medium “3-5”, high”6+”) 

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Zopfco

Before some crim content had to be disabled due to bugs they required a certain level of PD activity for the feature to be available.  So, to answer the question:

>Isn’t there other crimes going on?

At the moment, not really.  I know PD responding to B&E have been routinely shot at so it kind of makes sense for that crime to be targeted for heavy enforcement.  For a rational crim that would try to flee the response definitely seems OP but unfortunately not everyone reacts that way & some would rather turn a relatively minor charge (assuming they are caught) into attempted murder on law enforcement.

Not saying I think the LEO presence is perfectly balanced right now but keep in mind they are planning for 100 players and higher tier of criminal activity.  There will also be dedicated units within PD so that some are focused on specific tasks.  Think of this like a Burglary Task Force?

 Also worth noting that PD doesn't automatically have access to all the crime meta, they are left to figure this stuff out just like other players so they don't always know what crims are seeing or even know about things that may be common knowledge in the underworld.

Basically I see this being part of a constant back and forth shift where PD is consistently going to be outnumbered by criminal players. I think it's on the crims to find ways to counter evolving police tactics, and vice-versa. 

 

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Shay Core
Quote from Zopfco

Before some crim content had to be disabled due to bugs they required a certain level of PD activity for the feature to be available.  So, to answer the question:

>Isn’t there other crimes going on?

At the moment, not really.  I know PD responding to B&E have been routinely shot at so it kind of makes sense for that crime to be targeted for heavy enforcement.  For a rational crim that would try to flee the response definitely seems OP but unfortunately not everyone reacts that way & some would rather turn a relatively minor charge (assuming they are caught) into attempted murder on law enforcement.

Not saying I think the LEO presence is perfectly balanced right now but keep in mind they are planning for 100 players and higher tier of criminal activity.  There will also be dedicated units within PD so that some are focused on specific tasks.  Think of this like a Burglary Task Force?

 Also worth noting that PD doesn't automatically have access to all the crime meta, they are left to figure this stuff out just like other players so they don't always know what crims are seeing or even know about things that may be common knowledge in the underworld.

Basically I see this being part of a constant back and forth shift where PD is consistently going to be outnumbered by criminal players. I think it's on the crims to find ways to counter evolving police tactics, and vice-versa. 

 

It’s a bit hard for things to be done with tactics if they literally sit outside of an area and wait. They should have some type of knowledge for them to have a reason to stake out an area. 
yes they are getting ready for 100 and at that point they can have between 12-15 cops on duty for that and I think that’s fair numbers. 
I also think that if this rule goes into place, if a criminal is identified they can be arrested even if they get away... and can have a warrant. But they must be identified by face voice or clothing such like that.

There needs to be better balancing.

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Zopfco
Quote from Shay Core

It’s a bit hard for things to be done with tactics if they literally sit outside of an area and wait. They should have some type of knowledge for them to have a reason to stake out an area. 
yes they are getting ready for 100 and at that point they can have between 12-15 cops on duty for that and I think that’s fair numbers. 
I also think that if this rule goes into place, if a criminal is identified they can be arrested even if they get away... and can have a warrant. But they must be identified by face voice or clothing such like that.

There needs to be better balancing.

Agree with all that.  I don't think there should be a 100% universal "all seeing eye" type of notification system, it needs a bit of nuance imo.  Who is loudly and openly calling the police over someone offering them weed or even messing with a parked car in a high crime neighborhood?

I think it's enough for them to know it's a high crime neighborhood and patrol accordingly, they don't need GPS every time someone moves a bag.

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Shay Core
Quote from Zopfco

Agree with all that.  I don't think there should be a 100% universal "all seeing eye" type of notification system, it needs a bit of nuance imo.  Who is loudly and openly calling the police over someone offering them weed or even messing with a parked car in a high crime neighborhood?

I think it's enough for them to know it's a high crime neighborhood and patrol accordingly, they don't need GPS every time someone moves a bag.

I mean I don’t see a problem with patrolling in the sense that.. they can drive by. I think driving around the area patrolling once every like 30min or whatever isn’t bad. Just the sitting in one spot waiting is what’s bad. Like.. literally sitting there guns on deck .. that’s not cool  

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Griff/Barnett

Someone mentioned a warrant system, PD has one but to get a solid warrant you have to know who did the crime. A vehicle plate isn't enough, appearance also isn't enough. You need some solid evidence. 


Also, PD jumps on house robberies because we dont get many notifications for it and the alert is borked. One officer might get it, but the rest don't. 

Police also patrol high crime areas. Burgershot, drug locations. They shouldn't be camping them for too long (5 minutes maybe?) Unless they are writing reports and choose to do so at a high crime location, but still shouldn't be there too long.

Other cities have limits to cops with exceptions: Cadets don't count, high ranks also don't count (they are usually doing interviews and other admin type stuff unless a big call comes in). I'd be good with limiting cops per situation, but limiting the amount on duty for now would hurt recruitment. PD, like other services, are still well understaffed.


I like the idea of limiting cops per call. House robbery, 3 officers.... store robbery... 3 officers... drug deal... 2 officers... basic traffic stop... 1 officer... basic high speed chase 3 cars... I'm just shooting out numbers at random.  We definitely try to manage units per call within reason, but obviously it's difficult to create those rules because each situation is different. A traffic stop may seem basic, but if that person has a warrant it requires up to 3 cars to perform a felony stop. 

I'm getting off topic. I like the idea and love the conversation so far.

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Shay Core
Quote from Griff/Barnett

Someone mentioned a warrant system, PD has one but to get a solid warrant you have to know who did the crime. A vehicle plate isn't enough, appearance also isn't enough. You need some solid evidence. 


Also, PD jumps on house robberies because we dont get many notifications for it and the alert is borked. One officer might get it, but the rest don't. 

Police also patrol high crime areas. Burgershot, drug locations. They shouldn't be camping them for too long (5 minutes maybe?) Unless they are writing reports and choose to do so at a high crime location, but still shouldn't be there too long.

Other cities have limits to cops with exceptions: Cadets don't count, high ranks also don't count (they are usually doing interviews and other admin type stuff unless a big call comes in). I'd be good with limiting cops per situation, but limiting the amount on duty for now would hurt recruitment. PD, like other services, are still well understaffed.


I like the idea of limiting cops per call. House robbery, 3 officers.... store robbery... 3 officers... drug deal... 2 officers... basic traffic stop... 1 officer... basic high speed chase 3 cars... I'm just shooting out numbers at random.  We definitely try to manage units per call within reason, but obviously it's difficult to create those rules because each situation is different. A traffic stop may seem basic, but if that person has a warrant it requires up to 3 cars to perform a felony stop. 

I'm getting off topic. I like the idea and love the conversation so far.

Thank you for your reply :) 

I definitely like a lot of what you said and I strongly agree with the limiting of amount of responding officers per crime. 

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Jason Ryder

Firstly,

I'd like to address the B&E situation, we have multiple occassions where we were ambushed when responding to a B&E which resulted in a use of more force which is unfortunate for those that do the B&Es alone, however as the saying goes a single rotten apple ruins the entire batch.

Secondly,

I'd also like to address limiting the amount of cops that are on the clock at any given time, the idea of 8 cops in the city at any given time is not enough given how big los santos actually is, if there were a B&E inside of paleto and im inside of the city say for example at VPD it takes me approximately 5 minutes to get there which gives those whom are doing a B&E sufficent time to take the cash and get away before i even get a chance to even think about getting to paleto. Now say for example there is a situation where there is a house robbery and the current server rule revolves around 6 members in a gang situation at any given moment and theres 8 units in the city, that would required 6 of those units to be in close proximity within any given moment given the fact that most individuals rather turn and shoot a LEO before anything intense is even about to happen.

Thirdly,

I'd like to address limiting the amount of officers responding to any given situations, since there are a large majority of the city in contact with eachother and on a radio channel with eachother it severely limits what the PD can actually do in terms of taking down any in any given situation, there has been multiple occassions where i was chasing a single person and it ended up being 4 other people showing up that immediately fired at me with no second thought. Again before limiting the PD we also have to limit the community at large because not only would it reduce the amount of PD it would also result in the PD responding to less calls

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New Chance
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Internal Issue for now, won’t be hard capping at this time.