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Looting people

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  • Under review

This should be implemented as another side for crim RP as it would bring a bit more fear for life when you know you have a chance to lose what you have. As it is right now you don't need to worry about your items unless cops are around. So people would be less likely to try initiate fights over nothing as they don't wanna lose items.

This could be implemented fairly by making it a request to loot people (press H to let ID: X loot you). This would mean that people would not be able to abuse it freely as it has to be RP'ed from both sides. This should only be able to done whilst two cops are around so civs wont be unsafe if none are clocked in. 


There should also be a cool down for this function so people cant mainly base there RP around looting people. This should be done so that once you loot a person a 5 min counter starts and after that first 5 mins you are unable to search another person for 25 mins. This is so you could loot a group of people then after that you have to lay low for a short while.

I want this as from the standpoint of a crim when it comes to gang VS gang it gives you more ways to create a cool situation, I've had it before where we had a other crim who posed as one of us and shot people and all we could do to him without killing him was hitting him. I think having this in would open a whole new way for criminals to be criminals.

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Looting People

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Before you say, yes i see that there is a post "under review" for looting people, however that post is 7 MONTHS OLD. What i am proposing is that if a player kills another player, then they should be able to take their things, or at least some of their things. For example, If there is a 6v6 gunfight, and 6 kills the other 6, there is no reward for the group that kills the other. 

If the dead group all have m4s, lmgs, tecs ect. then they are either lost or they keep them when EMS revives them. The other group should be able to take things from them as it is a reward for winning a fight. 

Now to avoid this being abused, we can make a rule that only the group of people or the person that killed the player can loot the body and or can only take a certain amount of items or stack of item. And if this rule is not followed, for example if another random player comes up and loots them, then they can be reported and dealt with. This would make it so that people are actually loosing things and will think twice before entering a gunfight or possible illegal situation. 

This could also be implemented for robbing, flex your f6 muscle and you get the option to rob, however this can only be done if initiated properly and can only be done so many times so it avoids becoming loot city, There can also be an amount that can be robbed as is currently with the 10k limit. In regards to things like drops as well, if someone else steals a drop then you kill them you should be able to loot the supplies from them and also the 10k or whatever proposed limit. 

If you have any questions please feel free to ask! I'd like to see a discussion under here whether the feedback is positive or negative.

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New Chance
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  • Under review

I’m not leaving it up to players to follow the rules IF we implement this in some way. I will force it through the script or my entire staff team will want to quit the server from dealing with all of the people who break this type of rule. Also, the feedback is great and don’t take this as a deterrent but there’s a reason nothings been done on that other feedback about looting people. Our current inventory system is really really really old and really really really bad. So yeah, still on hold until new inventory system is in and then we can see what we can do.

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Ralph

Looting should be allowed overall with some RNG involved.

It shouldn't be a huge list of items where you can quickly scan through and grab the important items.

I'd love to see a "Press and hold E to search this person"


Takes 2 seconds per search, at the end of the 2 seconds you get 1-2 random items from that person (if they have have more than 1 of that item you get all).


It's then a case of risk vs reward, likelihood is you've committed a crime and the longer you hang around the more chance you're going to get caught.

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Spooky👻
Quote from tunkwa

I agree with this with except with one point. There is no way to tell who came up outside of looking at logs and that creates a whole headache on reports. I feel that the robbing and looting should be implemented, however with stricter rules and punishments on the gun play portion of it to prevent the server from becoming GTAO.

Sorry i dont quite understand what " no way to tell who came up" means.  do you mean who looted who?

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tunkwa

I agree with this with except with one point. There is no way to tell who came up outside of looking at logs and that creates a whole headache on reports. I feel that the robbing and looting should be implemented, however with stricter rules and punishments on the gun play portion of it to prevent the server from becoming GTAO.

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Morgan Jones

I think looting people is kinda crucial it creates some windows for great RP but also a lot of dannys abusing it. It's definetly something to go over i think

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New Chance
Quote from Zopfco

Revisiting this as I think it's a balancing factor that is currently missing.  There's very little risk to carrying around a suitcase full of valuables outside of a possible PD stop.   Drug sales in particular are far too easy when everyone has a ready excuse for cops like "handing out flyers" etc for the hand-to-hand. 

A cooldown on the mugging action just like other crimes seems like a good solution to low-effort chain mugging of randoms. People still try to do that anyway even without the ability to properly search someone so if it's missing as a preventative measure not allowing searches isn't having the desired effect. 

I disagree about prevention not having the desired effect. I can tell you from experience here that it is. We used to have a lot of people trying this but now its hardly a factor. People might try it once and then realize it doesn't work or its not an option and then they either leave the server or change to a different line of RP that is better than chain robbing people.

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New Chance

I'm not doing anything with our current inventory script because its dog shit. So IF this feature is approved for implementation, it won't happen until the FULL 1.0 release.

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choppa

This feature is really, really needed. Hope it will show up in 0.5 🤤

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Yung Sleezus

I also think this is a much needed feature. As Zopfco said, implementing a cooldown would severely cut down on most peoples worries about a feature like this I think. Especially if it's a 2-way cooldown. The mugger and muggee can both have a 30 min cooldown where you can't rob or be robbed if you did either of those within the last 30 minutes. 

It's really just too easy to lie and too hard to call someone out for lying when the system is based on trust like it is now. Nobody wants to give away their bricks of coke, so they will just deny even having it.

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Zopfco

Revisiting this as I think it's a balancing factor that is currently missing.  There's very little risk to carrying around a suitcase full of valuables outside of a possible PD stop.   Drug sales in particular are far too easy when everyone has a ready excuse for cops like "handing out flyers" etc for the hand-to-hand. 

A cooldown on the mugging action just like other crimes seems like a good solution to low-effort chain mugging of randoms. People still try to do that anyway even without the ability to properly search someone so if it's missing as a preventative measure not allowing searches isn't having the desired effect. 

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New Chance
  • Under review