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Looting people

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This should be implemented as another side for crim RP as it would bring a bit more fear for life when you know you have a chance to lose what you have. As it is right now you don't need to worry about your items unless cops are around. So people would be less likely to try initiate fights over nothing as they don't wanna lose items.

This could be implemented fairly by making it a request to loot people (press H to let ID: X loot you). This would mean that people would not be able to abuse it freely as it has to be RP'ed from both sides. This should only be able to done whilst two cops are around so civs wont be unsafe if none are clocked in. 


There should also be a cool down for this function so people cant mainly base there RP around looting people. This should be done so that once you loot a person a 5 min counter starts and after that first 5 mins you are unable to search another person for 25 mins. This is so you could loot a group of people then after that you have to lay low for a short while.

I want this as from the standpoint of a crim when it comes to gang VS gang it gives you more ways to create a cool situation, I've had it before where we had a other crim who posed as one of us and shot people and all we could do to him without killing him was hitting him. I think having this in would open a whole new way for criminals to be criminals.

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Looting People

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Before you say, yes i see that there is a post "under review" for looting people, however that post is 7 MONTHS OLD. What i am proposing is that if a player kills another player, then they should be able to take their things, or at least some of their things. For example, If there is a 6v6 gunfight, and 6 kills the other 6, there is no reward for the group that kills the other. 

If the dead group all have m4s, lmgs, tecs ect. then they are either lost or they keep them when EMS revives them. The other group should be able to take things from them as it is a reward for winning a fight. 

Now to avoid this being abused, we can make a rule that only the group of people or the person that killed the player can loot the body and or can only take a certain amount of items or stack of item. And if this rule is not followed, for example if another random player comes up and loots them, then they can be reported and dealt with. This would make it so that people are actually loosing things and will think twice before entering a gunfight or possible illegal situation. 

This could also be implemented for robbing, flex your f6 muscle and you get the option to rob, however this can only be done if initiated properly and can only be done so many times so it avoids becoming loot city, There can also be an amount that can be robbed as is currently with the 10k limit. In regards to things like drops as well, if someone else steals a drop then you kill them you should be able to loot the supplies from them and also the 10k or whatever proposed limit. 

If you have any questions please feel free to ask! I'd like to see a discussion under here whether the feedback is positive or negative.

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New Chance
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I’m not leaving it up to players to follow the rules IF we implement this in some way. I will force it through the script or my entire staff team will want to quit the server from dealing with all of the people who break this type of rule. Also, the feedback is great and don’t take this as a deterrent but there’s a reason nothings been done on that other feedback about looting people. Our current inventory system is really really really old and really really really bad. So yeah, still on hold until new inventory system is in and then we can see what we can do.

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New Chance

Also please in the future don’t knowingly make a duplicate thread. Just makes more work for us. 

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New Chance
  • Answer
  • Under review

I’m not leaving it up to players to follow the rules IF we implement this in some way. I will force it through the script or my entire staff team will want to quit the server from dealing with all of the people who break this type of rule. Also, the feedback is great and don’t take this as a deterrent but there’s a reason nothings been done on that other feedback about looting people. Our current inventory system is really really really old and really really really bad. So yeah, still on hold until new inventory system is in and then we can see what we can do.

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Spooky👻
Quote from soup

i agree that this would be nice, but i also feel like it could turn more situations into improper escalation type of scenarios. an argument turns into weapons drawn and fired, then they get everything taken. it seems good in theory but i think the important thing to remember is that we want roleplay over gunplay, and this would heavily allow and encourage more gunplay than we're already seeing. i think it'd bring a lot more reports and headache for the staff team just because people will shoot more often than they are right now so that they're able to take something from someone. 

do wish there were a better way to rob someone rather than just taking their word for it but i don't think that it should involve or encourage shooting. 

If the person fears for life then they wont die, most of the time... xD

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Spooky👻
Quote from choppa

People need to start fearing for the stuff they carry.. hope this gets implemented in some way before 1.0 and the new inventory system..

THIS!!!! When robbing people now people just lie about what they have! its happened many times and people need to think twice before bringing things out with them!

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choppa
Quote from soup

i agree that this would be nice, but i also feel like it could turn more situations into improper escalation type of scenarios. an argument turns into weapons drawn and fired, then they get everything taken. it seems good in theory but i think the important thing to remember is that we want roleplay over gunplay, and this would heavily allow and encourage more gunplay than we're already seeing. i think it'd bring a lot more reports and headache for the staff team just because people will shoot more often than they are right now so that they're able to take something from someone. 

do wish there were a better way to rob someone rather than just taking their word for it but i don't think that it should involve or encourage shooting. 

If you don't want this to happen then it's simple, you should be able to rob a person both when it's alive or dead.

If it would only happen with the person alive and not dead (to technically force the person to not shoot in order to obtain the loot) thinking it would avoid making a lot more shootouts that isn't the case. Most of the people will not fear for their life just to get themselves shot so they don't lose the stuff they have on them. So it should be both ways (alive or dead), so it would allow the situation to develop naturally and that's when you get less shootouts.

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tunkwa
Quote from soup

i agree that this would be nice, but i also feel like it could turn more situations into improper escalation type of scenarios. an argument turns into weapons drawn and fired, then they get everything taken. it seems good in theory but i think the important thing to remember is that we want roleplay over gunplay, and this would heavily allow and encourage more gunplay than we're already seeing. i think it'd bring a lot more reports and headache for the staff team just because people will shoot more often than they are right now so that they're able to take something from someone. 

do wish there were a better way to rob someone rather than just taking their word for it but i don't think that it should involve or encourage shooting. 

That's why we are suggesting that we have it at gun point the way that we currently have it but we would instead be able to see whats in there pockets as things appear over time. It's really no different than what we have now. We would just need the rules to be clear and the punishments to equal. Right now nothing is really stopping someone from just shooting if they feel that the person didn't give up everything. 

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soup

i agree that this would be nice, but i also feel like it could turn more situations into improper escalation type of scenarios. an argument turns into weapons drawn and fired, then they get everything taken. it seems good in theory but i think the important thing to remember is that we want roleplay over gunplay, and this would heavily allow and encourage more gunplay than we're already seeing. i think it'd bring a lot more reports and headache for the staff team just because people will shoot more often than they are right now so that they're able to take something from someone. 

do wish there were a better way to rob someone rather than just taking their word for it but i don't think that it should involve or encourage shooting. 

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tunkwa
Quote from TheAlphaStrain

Before the new system? Doubtful. If the new inventory system is going to work like I think it's going to work, sure robbing people would be great. I am going to mention an experience I had elsewhere, this is not me shouting it out, but I had things on me apparently everyone wanted and because I didn't know what I had and what they were used for, which turned out to be pretty important, the person who robbed me took everything. 

Consider the fact that we took a hit to the police force, implementing something like this before everything gets settled back to where the "City Clock" is running on all cog wheels again, would just alienate people. Say we're able to rob people and there's not a single cop in the city, which has been happening, and yeah it could happen when we get more police force but, regardless if you see all items up front or gradually... you think anyone would want to fly in with the possibility of losing everything in their pockets at any moment without the chance of being saved by police before that happens? I wouldn't. 

But then again, I myself only carry my phone, some food/drinks and a gun I can re-purchase at any time. For me, it wouldn't be about losing my items, for me it would be more so of the fact that it could happen more often than it would probably need to. You could fly into the city, grab your car, stop for gas, get robbed, lose everything. Get in your car, go to the shops, buy what you lost back, go somewhere else and get robbed again. In a city with 64 max citizen cap, it's very likely for that to happen as there's not a lot of choice.

It seems that's one thing no one has taken into consideration when talking about this. I'm also not talking about being robbed by the same people either. I've seen mention of "strict rules" but... what? I haven't seen any suggestions on that front. I just see "We can't do this because of that. We could do this. But that might not work because of this. We could do strict rules." and the fact that you just want to implement robbing people without talking about what kind of rules. Just leaving it up to the government without having all participants take part in such a discussion may also deter people from flying in if the rules don't make sense. But hey, that's just my opinion. 

I myself, would be more okay being robbed knowing there's a steady force of active police, even if at some point there happened to be no police in city that day, than currently knowing we are lacking and could possibly get robbed of everything in my pockets. It's just a matter of believing there's a chance. Right now, I can't steadily believe that.

Let me preface this by saying that I completely understand where you are coming from on this. But in my opinion, we already have a lot of things that are held back or items not being as good when police are not active. The rules that are in place just need to be more strict when it comes to robbing people. The rules are already there, we just need to expand upon them to include robbing. Nothing is stopping someone now from holding me up at gun point and having me empty my pockets into a vehicle, the situation is the same now vs when we have robbing in place. The only difference is that we would be able to see in the pockets (with a timed action like we are suggesting so that it's not just poof its there) vs going on trust that the person truely emptied their pockets. 

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choppa

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Zopfco

Could disable it unless there are cops clocked in?

I'd think the time involved in searching someone as described would make a full inventory wipe pretty rare.   The hope is that once a mugger started seeing food & cigs etc they'd probably cancel the search and dip with whatever they'd already taken.

It was suggested before to limit the lootable items to the obvious things like guns, money, drugs & electronics but that doesn't account for RP situations when all the person really needs is a bandage or something like that. However that could still be RP'd directly the way a robbery is now.

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