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Looting people

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This should be implemented as another side for crim RP as it would bring a bit more fear for life when you know you have a chance to lose what you have. As it is right now you don't need to worry about your items unless cops are around. So people would be less likely to try initiate fights over nothing as they don't wanna lose items.

This could be implemented fairly by making it a request to loot people (press H to let ID: X loot you). This would mean that people would not be able to abuse it freely as it has to be RP'ed from both sides. This should only be able to done whilst two cops are around so civs wont be unsafe if none are clocked in. 


There should also be a cool down for this function so people cant mainly base there RP around looting people. This should be done so that once you loot a person a 5 min counter starts and after that first 5 mins you are unable to search another person for 25 mins. This is so you could loot a group of people then after that you have to lay low for a short while.

I want this as from the standpoint of a crim when it comes to gang VS gang it gives you more ways to create a cool situation, I've had it before where we had a other crim who posed as one of us and shot people and all we could do to him without killing him was hitting him. I think having this in would open a whole new way for criminals to be criminals.

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Looting People

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Before you say, yes i see that there is a post "under review" for looting people, however that post is 7 MONTHS OLD. What i am proposing is that if a player kills another player, then they should be able to take their things, or at least some of their things. For example, If there is a 6v6 gunfight, and 6 kills the other 6, there is no reward for the group that kills the other. 

If the dead group all have m4s, lmgs, tecs ect. then they are either lost or they keep them when EMS revives them. The other group should be able to take things from them as it is a reward for winning a fight. 

Now to avoid this being abused, we can make a rule that only the group of people or the person that killed the player can loot the body and or can only take a certain amount of items or stack of item. And if this rule is not followed, for example if another random player comes up and loots them, then they can be reported and dealt with. This would make it so that people are actually loosing things and will think twice before entering a gunfight or possible illegal situation. 

This could also be implemented for robbing, flex your f6 muscle and you get the option to rob, however this can only be done if initiated properly and can only be done so many times so it avoids becoming loot city, There can also be an amount that can be robbed as is currently with the 10k limit. In regards to things like drops as well, if someone else steals a drop then you kill them you should be able to loot the supplies from them and also the 10k or whatever proposed limit. 

If you have any questions please feel free to ask! I'd like to see a discussion under here whether the feedback is positive or negative.

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New Chance
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I’m not leaving it up to players to follow the rules IF we implement this in some way. I will force it through the script or my entire staff team will want to quit the server from dealing with all of the people who break this type of rule. Also, the feedback is great and don’t take this as a deterrent but there’s a reason nothings been done on that other feedback about looting people. Our current inventory system is really really really old and really really really bad. So yeah, still on hold until new inventory system is in and then we can see what we can do.

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TheAlphaStrain
Quote from choppa

People need to start fearing for the stuff they carry.. hope this gets implemented in some way before 1.0 and the new inventory system..

Before the new system? Doubtful. If the new inventory system is going to work like I think it's going to work, sure robbing people would be great. I am going to mention an experience I had elsewhere, this is not me shouting it out, but I had things on me apparently everyone wanted and because I didn't know what I had and what they were used for, which turned out to be pretty important, the person who robbed me took everything. 

Consider the fact that we took a hit to the police force, implementing something like this before everything gets settled back to where the "City Clock" is running on all cog wheels again, would just alienate people. Say we're able to rob people and there's not a single cop in the city, which has been happening, and yeah it could happen when we get more police force but, regardless if you see all items up front or gradually... you think anyone would want to fly in with the possibility of losing everything in their pockets at any moment without the chance of being saved by police before that happens? I wouldn't. 

But then again, I myself only carry my phone, some food/drinks and a gun I can re-purchase at any time. For me, it wouldn't be about losing my items, for me it would be more so of the fact that it could happen more often than it would probably need to. You could fly into the city, grab your car, stop for gas, get robbed, lose everything. Get in your car, go to the shops, buy what you lost back, go somewhere else and get robbed again. In a city with 64 max citizen cap, it's very likely for that to happen as there's not a lot of choice.

It seems that's one thing no one has taken into consideration when talking about this. I'm also not talking about being robbed by the same people either. I've seen mention of "strict rules" but... what? I haven't seen any suggestions on that front. I just see "We can't do this because of that. We could do this. But that might not work because of this. We could do strict rules." and the fact that you just want to implement robbing people without talking about what kind of rules. Just leaving it up to the government without having all participants take part in such a discussion may also deter people from flying in if the rules don't make sense. But hey, that's just my opinion. 

I myself, would be more okay being robbed knowing there's a steady force of active police, even if at some point there happened to be no police in city that day, than currently knowing we are lacking and could possibly get robbed of everything in my pockets. It's just a matter of believing there's a chance. Right now, I can't steadily believe that.

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tunkwa
Quote from Zopfco

This would be great if it started with large & bulk items (long guns before handguns, bricks before bags, etc) & something small like a lockpick would take longer to find on the victim.  The longer you search, the more likely a local calls it in & so on.

However I think this should be available without downing someone.  If you have to down someone to loot them that's all we're going to see. 

Now that you point that out it makes complete sense. If they have to be downed for it then I see more quick trigger pulls.  And your idea makes a ton of sense. Obviously bigger items are going to be seen quicker than the small ones.

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Zopfco
Quote from tunkwa

Spooky had a very good way to do it instead of randomising the looting process

"It could work like Hold e to search, it starts to search them and items
appear gradually and if you go out of searching and back to searching
you can still see the previously searched items."

So it gradually shows up in the inventory menu. You still get the risk VS reward but if you have to bail away from the body, you can still come back and see whats you already saw but then continue on from there. I do however now understand by what you were meaning. But I also don't want to sit there and have junk fill my pockets of stuff that I absolutely don't need.

This would be great if it started with large & bulk items (long guns before handguns, bricks before bags, etc) & something small like a lockpick would take longer to find on the victim.  The longer you search, the more likely a local calls it in & so on.

However I think this should be available without downing someone.  If you have to down someone to loot them that's all we're going to see. 

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choppa

People need to start fearing for the stuff they carry.. hope this gets implemented in some way before 1.0 and the new inventory system..

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Spooky👻
Quote from tunkwa

Yes, Very strict rules and punishments would need to be in place and I would be behind it fully.
Great conversation guys!

Hopefully we can get this implimented!

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tunkwa
Quote from Spooky👻

yeah i get that 100% and i didn't think about that, however i think every strict rules would be a very big deterrent 

Yes, Very strict rules and punishments would need to be in place and I would be behind it fully.
Great conversation guys!

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Spooky👻
Quote from tunkwa

I agree for a different topic, but the one thing I would point out is that you would be limiting the people in the city who's computers wouldn't be able to handle it. That's taking the city away from them or their right to file a report. 

yeah i get that 100% and i didn't think about that, however i think every strict rules would be a very big deterrent 

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tunkwa
Quote from Spooky👻

It should be a requirement for people to have some sort of software anyway but that's for another post. But again, strict rules on robbing people you have not killed acts as a large deterrent meaning less reports likely to happen for it,

As long as you can see all items eventually from searching the pockets then this would be fine with me, just don't want it so you can only see 5/10 items you know?

I agree for a different topic, but the one thing I would point out is that you would be limiting the people in the city who's computers wouldn't be able to handle it. That's taking the city away from them or their right to file a report. 

Avatar
Spooky👻
Quote from tunkwa

Spooky had a very good way to do it instead of randomising the looting process

"It could work like Hold e to search, it starts to search them and items
appear gradually and if you go out of searching and back to searching
you can still see the previously searched items."

So it gradually shows up in the inventory menu. You still get the risk VS reward but if you have to bail away from the body, you can still come back and see whats you already saw but then continue on from there. I do however now understand by what you were meaning. But I also don't want to sit there and have junk fill my pockets of stuff that I absolutely don't need.

I think this would be a great way for it to work!

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Spooky👻
Quote from Ralph

@Spooky

Can't base ideas on "most people record" because it's bias, has to be as equal as possible to everyone involved. You also want to avoid as much as possible going to staff, there is always RP ways around these things it's just finding the right way to do that.

@Tunkwa

Correct me if I'm wrong but the average person carries around 20 items, if you're getting 1-2 items every 2 seconds it wouldn't even take a minute to fully rob someone, it just slows the process down and stops it from being menu based.

To me the RNG side of it is you realistically rummaging through pockets etc to find items, instead of pulling out an xray machine that tells you everything.

It should be a requirement for people to have some sort of software anyway but that's for another post. But again, strict rules on robbing people you have not killed acts as a large deterrent meaning less reports likely to happen for it,

As long as you can see all items eventually from searching the pockets then this would be fine with me, just don't want it so you can only see 5/10 items you know?