Conversation #13: Anti-Deathmatch
This rule was forgotten in our conversations but I also think there is still a few more that need to be added. Let me know what you think about this rule as it was a pretty unique approach to "new life rule" since we believed no one was actually following that rule. Regardless, let us know what you think. Keep it CIVIL!!!
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Anti-Deathmatch
Players are held to a standard of not turning the server into a call of duty lobby. If a player returns or re-engages with the same group that injured them within 60 minutes, they are reportable and we will administer punishment.
- If you down someone, you also cannot forcibly engage with them for 60 minutes. This applies to ALL players. Police are able to continue the chain of custody for suspects in lieu of this rule.
As far as resolution goes.. There's a rule setting a $25k pay-off (edit) for ransoms with official gangs. Maybe that could be expanded to everyone, though I think it should be broadened to include other types of restitution. Sometimes it's not about the money; maybe you want the other group to stop robbing houses in your neighborhood, or you want them to return a specific item.
The important thing is that the conflict has a reasonable way of ending that doesn't involve posting bodies on Insta. (FFS!) Something that both parties can agree upon. Even if it's one big rumble and the last one standing wins.. There needs to be a way to finish it, at least temporarily, without staff needing to get involved.
Agreements to stop long running beefs thru restitution sounds great tbh as long as there is a ceiling to how much you can demand from said crew you are beefing with. Like you said, we just need a way to finish the situation temporarily to let emotions die down so staff doesn't need to get involved.