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Conversation #13: Anti-Deathmatch

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  • updated

This rule was forgotten in our conversations but I also think there is still a few more that need to be added. Let me know what you think about this rule as it was a pretty unique approach to "new life rule" since we believed no one was actually following that rule. Regardless, let us know what you think. Keep it CIVIL!!!

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Anti-Deathmatch

Players are held to a standard of not turning the server into a call of duty lobby. If a player returns or re-engages with the same group that injured them within 60 minutes, they are reportable and we will administer punishment.

  • If you down someone, you also cannot forcibly engage with them for 60 minutes. This applies to ALL players. Police are able to continue the chain of custody for suspects in lieu of this rule.
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Moonchie
Quote from Zopfco

As far as resolution goes..  There's a rule setting a $25k pay-off (edit) for ransoms with official gangs. Maybe that could be expanded to everyone, though I think it should be broadened to include other types of restitution.  Sometimes it's not about the money; maybe you want the other group to stop robbing houses in your neighborhood, or you want them to return a specific item. 

The important thing is that the conflict has a reasonable way of ending that doesn't involve posting bodies on Insta. (FFS!) Something that both parties can agree upon.  Even if it's one big rumble and the last one standing wins.. There needs to be a way to finish it, at least temporarily, without staff needing to get involved.

Agreements to stop long running beefs thru restitution sounds great tbh as long as there is a ceiling to how much you can demand from said crew you are beefing with. Like you said, we just need a way to finish the situation temporarily to let emotions die down so staff doesn't need to get involved.

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Zopfco

As far as resolution goes..  There's a rule setting a $25k pay-off (edit) for ransoms with official gangs. Maybe that could be expanded to everyone, though I think it should be broadened to include other types of restitution.  Sometimes it's not about the money; maybe you want the other group to stop robbing houses in your neighborhood, or you want them to return a specific item. 

The important thing is that the conflict has a reasonable way of ending that doesn't involve posting bodies on Insta. (FFS!) Something that both parties can agree upon.  Even if it's one big rumble and the last one standing wins.. There needs to be a way to finish it, at least temporarily, without staff needing to get involved.

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Moonchie
Quote from Diezel

I don’t agree. I feel that if people are waiting for a timer to be up to get back in battle or a scene isn’t doing good RP. They just got out of the hospital. By hospital standard you’ve been in for 5 months. Everyone else is in action. To just get up and return to an ongoing situation is like you were never hurt at all. I actually don’t think people should be able to return to an on going scene. Go home and sit down and let it play out. Illegal RP or not. When my guys get shot down and sent to ICU in an ongoing scene they don’t return to the scene til it is absolutely finished. It plays better into RP. They can be back in the next chapter. I would like to see a new life rule return to New Chance to improve quality of RP

I feel like this is a push to get NLR back in NC over disagreeing with what i'm saying. Because lets use that 5 month logic considering the time ratio. 5 months to recover, 5 months to meet/catch up with your group, 5 months to plan a course of action, 10 months to assemble the group for said plan, 5-10 to carry out said plan. That should well cover the 30 minutes (months, geeze thats a lot of time) for the situation to die down. The exception to the 30 minutes is if the situation is still on going like you referred to. But not everybody will drag a situation like that, some will re group and make a plan instead. In my opinion, NLR will diminish the RP because how can a story line/situation continue if you don't remember how you died or who did it to you? I feel like it will enable people to get robbed and shot with no repercussions what so ever. In addition, if people are getting technical with each other NLR can create a ton of reports of people trying to work the grey area by mixing situations/scenarios which will just be a huge waste of time for staff to sit and look into what's really going on. "That person came back cause we robbed them and broke the NLR!" when in reality he's there because of a situation that happened the day prior with a different person in their crew. Unless you have a NLR variant I haven't seen or experienced. And if so, I would be interested in reading what it says. Cause your version of NLR may be different/better from the one I experienced. And that may be why im against it at the current time.

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Diezel
Quote from Moonchie

I feel like 45 minutes would be prime for the general population. I've had 2 separate situations where we waited the 60 minutes, first situation a homie got hit for "engaging at 58 minutes" or something of the sort, second situation the people we were going after flew out before the time expired. In addition, 30 minutes for gangs considering their RP is surrounded by drugs and violence would be awesome as well.

I don’t agree. I feel that if people are waiting for a timer to be up to get back in battle or a scene isn’t doing good RP. They just got out of the hospital. By hospital standard you’ve been in for 5 months. Everyone else is in action. To just get up and return to an ongoing situation is like you were never hurt at all. I actually don’t think people should be able to return to an on going scene. Go home and sit down and let it play out. Illegal RP or not. When my guys get shot down and sent to ICU in an ongoing scene they don’t return to the scene til it is absolutely finished. It plays better into RP. They can be back in the next chapter. I would like to see a new life rule return to New Chance to improve quality of RP

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Zopfco

I could see this being relaxed for PD in some situations.  A city like LS would not run out of cops.  For example if one is still up and involved in a chase the other 2 that may have been downed at the original scene should be able to rejoin that chase.  If the suspect escapes then the cooldown should still apply for something like serving a warrant.  

Shooting at cops should be a desperate means of escape, not completely eliminating the threat of law enforcement for an hour because only one PD player happens to be online.

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Moonchie

I feel like 45 minutes would be prime for the general population. I've had 2 separate situations where we waited the 60 minutes, first situation a homie got hit for "engaging at 58 minutes" or something of the sort, second situation the people we were going after flew out before the time expired. In addition, 30 minutes for gangs considering their RP is surrounded by drugs and violence would be awesome as well.