Conversation #11: Improper Escalation
Let us know what you think about this rule and if you feel anything is nescessary to add or unnescessary to have. All opinions are welcomed as always but please keep it civil!
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Improper Escalation
The use of violence in the server is to be held to a high standard. A player should not escalate to killing another player over a situation their character would not realistically respond that way to in real life.
- For example: If a player is thrown out of a nightclub for causing trouble, it would be considered improper escalation to wait outside for the club to close and gun down the owner or security guard who threw you out without more story built up.
- Menial situations like the one above are ones that no sane person would risk their life and freedom over.
- If someone walks away or ignores your escalation, they may be attacked.
Add "Rules of Engagement" to the list of rules that could all be covered by this single entry.