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Max Speeds

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i'm all for the lowering of this at the top end, but the nerf at the bottom end seems excessive.  I don't see much reason for having normal road vehicles with a top speed below 80mph.  For something non-road worthy like a golf cart or riding lawnmower, sure, but anything meant for transportation that isn't a beater/"rusted" version should be able to at least maintain the highway speed limit uphill. 

Below that they aren't really functional vehicles anymore and there's no reason to have them on the market in the first place.  I don't think setting a lower limit of 80mph for most vehicles would disrupt anything.

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alizz

i think even limiting a speed at like 140 for cars would be good, i honestly think lowering the speed to where no ar can go above 140 should be implemented

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TheAlphaStrain
Quote from alizz

i think even limiting a speed at like 140 for cars would be good, i honestly think lowering the speed to where no ar can go above 140 should be implemented

Then there'd be no point spending an upwards of 400k to 3.7 million on a car if all cars went the same speed. There's nothing more disappointing than buying a car for say, 70-150k that goes 140mph as a stepping stone to say a 2.2 million dollar Lambo that also goes 140mph. 

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Zopfco
Quote from TheAlphaStrain

Then there'd be no point spending an upwards of 400k to 3.7 million on a car if all cars went the same speed. There's nothing more disappointing than buying a car for say, 70-150k that goes 140mph as a stepping stone to say a 2.2 million dollar Lambo that also goes 140mph. 

As far as imports I think the price difference is meant to reflect rarity as much as performance.

I really appreciate that the local supercars were adjusted to be competitive & the balancing to local vehicles in general.  The GTA cars have so much more you can do to customize them so it's nice not having to sacrifice performance to drive something we can personalize, even if the prices have sometimes doubled. This is far better than some really average real-world cars blowing away the high end local stuff in order to justify the price difference. It was a welcomed change in my opinion.

I also think the capped top speed makes the handling differences a lot more enjoyable. 

All I am suggesting here is that the low end be raised a bit so that any cheap average car is still decent enough to get around in under normal conditions.

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driftoooo

Do you have any examples of these vehicles? Have you considered that this could be a mistake by myself and Joe?

We’ll happily correct anything that should be going way over 80mph but isn’t. 
Throw us some examples and we’ll get right to it. 

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Zopfco
Quote from driftoooo

Do you have any examples of these vehicles? Have you considered that this could be a mistake by myself and Joe?

We’ll happily correct anything that should be going way over 80mph but isn’t. 
Throw us some examples and we’ll get right to it. 

It was something I noticed with the trucks & vans in particular. I'll try to run through a few when I get a chance and give you more specific examples.

However, to be clear,  I'm not saying any of them should be "going way over 80mph".  I'm suggesting the 80mph range as a minimum sort of baseline for anything that's not a beater or some kind of specialized vehicle.

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TheAlphaStrain
Quote from Zopfco

As far as imports I think the price difference is meant to reflect rarity as much as performance.

I really appreciate that the local supercars were adjusted to be competitive & the balancing to local vehicles in general.  The GTA cars have so much more you can do to customize them so it's nice not having to sacrifice performance to drive something we can personalize, even if the prices have sometimes doubled. This is far better than some really average real-world cars blowing away the high end local stuff in order to justify the price difference. It was a welcomed change in my opinion.

I also think the capped top speed makes the handling differences a lot more enjoyable. 

All I am suggesting here is that the low end be raised a bit so that any cheap average car is still decent enough to get around in under normal conditions.

I totally get that, that was just a reflection on the previous response. I know what you're saying. Take for example, driftoooo, as well, that yeah it has been changed a little, but the hauler truck for the hauler job still under performs barely hitting 40mph and slows down completely when hitting the slightest hill. It's not even the truck it's the trailer. The truck performs pretty damn well when hauling groceries, easily hitting speed limit. Only dropping down to 8mph when hitting steep hills. But you add the dealership trailer to it? Forget about it.

Zopfco, yeah I agree performance and rarity of course. But my point was, if all cars went the same top end speed, what's the point in even getting it? IRL say a Toyota Corolla top speed goes 140mph, pretty basic car right? Pretty common. Next thing you know a nice exotic car like a McLaren pulls up beside you. You lock eyes. You rev engines. Where the McLaren should easily, without a doubt, take the lead on a race between the two vehicles, you're neck and neck. Just makes no sense considering how the price difference is and undoubtedly the engine of the McLaren is literally built for speed. So, alizz's suggestion to make all vehicles top end the same, makes absolutely zero sense to do so.

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Zopfco
Quote from TheAlphaStrain

I totally get that, that was just a reflection on the previous response. I know what you're saying. Take for example, driftoooo, as well, that yeah it has been changed a little, but the hauler truck for the hauler job still under performs barely hitting 40mph and slows down completely when hitting the slightest hill. It's not even the truck it's the trailer. The truck performs pretty damn well when hauling groceries, easily hitting speed limit. Only dropping down to 8mph when hitting steep hills. But you add the dealership trailer to it? Forget about it.

Zopfco, yeah I agree performance and rarity of course. But my point was, if all cars went the same top end speed, what's the point in even getting it? IRL say a Toyota Corolla top speed goes 140mph, pretty basic car right? Pretty common. Next thing you know a nice exotic car like a McLaren pulls up beside you. You lock eyes. You rev engines. Where the McLaren should easily, without a doubt, take the lead on a race between the two vehicles, you're neck and neck. Just makes no sense considering how the price difference is and undoubtedly the engine of the McLaren is literally built for speed. So, alizz's suggestion to make all vehicles top end the same, makes absolutely zero sense to do so.

I see that scenario you mention as kind of a question of scale.  The Corolla would be in the 80-100mph range despite being faster IRL.  The McLaren would is at the top end of the scale with a handful of other vehicles, even if that's not the 210mph plus realistic speed for the sake of game balance. Relative to other vehicles it's still at the top of the list.

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TheAlphaStrain
Quote from Zopfco

I see that scenario you mention as kind of a question of scale.  The Corolla would be in the 80-100mph range despite being faster IRL.  The McLaren would is at the top end of the scale with a handful of other vehicles, even if that's not the 210mph plus realistic speed for the sake of game balance. Relative to other vehicles it's still at the top of the list.

Yeah exactly. Like I'm not expecting real life speeds on vehicles. I completely understand the speed changes. I've got no issues with them at all. But I would have an issue with every vehicle being the same top end lol. I know of a city that does and it's like "Hmmm. Nope." Lol. In there, cop cars go at least 40mph faster than any super. City's can't budget like that for police. :P

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Martonic

Coming from an Australian roleplaying server where some cars did ~400kmh, I think the vehicles should be balanced in such a way that they are fun to drive, and the more money you put in, the faster car you get. In the city where I came from, there we're "discontinued" cars, which we're vehicles which we're first imported into the city, and then never came back. People people would pay a lot of money and there was this complete ecosystem of car trading, was really cool. Talking about cop cars and stuff now, they should go fast, but there should still be some cars in the city which go faster, it's all about nerfing and buffing until the balance is just right, but eitherway, people will complain, cops aren't winning, or crims aren't winning. That's RP for you.

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Zopfco
Quote from driftoooo

Do you have any examples of these vehicles? Have you considered that this could be a mistake by myself and Joe?

We’ll happily correct anything that should be going way over 80mph but isn’t. 
Throw us some examples and we’ll get right to it. 

Paradise & Minivan so far, both top out around 65mph.  I'm told tuning fixes it in the case of the minivan.  Haven't tried that for the Paradise, because van.

Was the intent maybe to give us a reason to tune these utility vehicles?  I can kind of understand that but think the cost of the upgrade should be based on the stock price if that's the case.  It would be fair to expect tuning up a Lambo would cost me considerably more than tuning up a station wagon.  Effectively doubling the price to get them to reach highway speeds seems a little heavy-handed.

Also wanted to add again that I really like this handling update overall & totally understand that the kinda dull work vehicles like this would be far down the list of priorities.