Conversation #10: Injuries / Medical Roleplay
Let us know if there's anything you personally feel about this rule and how you would suggest to fix it or improve it! Keep it civil and conversate!
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Injuries / Medical Roleplay
You must role play out your injuries realistically with EMS. If your character is unable verbally roleplay due to the severity of the injury you must us /me commands to communicate with EMS.
- This includes communicating your status to the EMT's so they can properly treat you. Things like if you are bleeding, have gunshots, broken limbs, breathing issues, low heart rate or blood pressure.
- Don't over do it and make it too much of a back and forth, but, you still need to create a good situation for EMS to assist you with.
- If you died to a bug or something you think shouldn't have happened DO NOT EXPECT EMS TO JUST PICK YOU UP!
- They are not staff and are not revive bots to resolve your issues. You need to take that to a staff ticket or roleplay out an actual injury with EMS that is more substantial than "a scraped knee".
- Going away from your keyboard after requesting a medic will also be punished as refusing medical roleplay.
While I can see reporting this if someone is really abusing it, there's also an opportunity to nip that in the bud in RP.
"You say you twisted your ankle? You've been shot! Oh no he's going into shock, we've got to get you to the hospital! Stay with me sir!"
& then if they fail to take the hint, keep insisting or go OOC complaining and such then definitely make that report.
Sometimes we can give the offender a chance to self-correct something like this when they're not being toxic or offensive, just failing at RP. Same as for breaking character and other problems where we definitely don't want it happening but might avoid turning it into a staff situation with a gentle nudge.
I hear too many references to rules in city conversation & to be honest I don't think that's all on the players. Of course we need to have rules & enforce them, but we need to make sure we're encouraging roleplay over ruleplay wherever we can. The carrot is better than the stick; this seems like a situation where we can give someone that choice & trust they'll make the right one most of the time.