Conversation #6: Failure to Initiate
Let us know what you think about Failure to Initiate and how you feel we can simplify or explain it better! This is a pretty common rulebreak we hand out, so I'm sure we can get some input! Keep it civil.
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Failure to Initiate
When you have an RP reason to want someone dead, but you do not re-initiate the RP after a prior situation. You must RP out another engagement verbally before engaging in any conflict.
- You must initiate RP every time you go to engage conflict. This is a roleplay server, not a team deathmatch shooter game.
- If the person you are engaged with leaves the area, escapes, and goes to another area of the map, you must re-engage with them verbally before opening fire.
- Twitter is not a proper way of initiating.
Can we also make this apply to NPC's bka "Locals"? They give us plenty of excuses to knock them out, there's no need to run around punching them or running them over for no reason. It's totally immersion killing and failRP. I'm not necessarily saying we should have to verbally initiate but we should at the very least have a clear reason to commit a violent act towards them, just like anyone else.
I often see ppl run down the street punching them one after another or running over everyone on a sidewalk.
Maybe better handled under RDM, but as I said above this rule is kind of that by a different name.