Forced Fines/Lackluster Payout For Risk
Im just worried that between the low drug prices and the high fines for having said drug that it will deter people from selling all together. Not to mention the bigger risk/time/fines you are chancing by making it. With the growing police force I suggest significantly lowering the fines in general or reverting the drug prices once fines will be force paid. Because why would you get a felony and more cop calls for selling drugs when you can get less time, less calls, and more money with close to no investment lockpicking parked cars. I also feel like having outstanding fines that are force paid and no money to pay it off will just encourage people to leave that character alone and main their cousin. And if that starts happening, there wont be as much solid RP/established stories because people are too busy establishing new/other stories with diff characters.
In addition, I noticed the drug prices weren't acknowledged or talked about yet. With that said, will they be changing along with forced fines? Because between the new system, new fines(?), and just the general risk multiple people take to make the product, not to mention the 40 mins it takes to get off 100 bags. I don't see all that work being worth it for 4k profit for the cook side and the runners side. The cooking crew risks 40k fines each drop per person, similar fines cooking it as well. Don't get me wrong I love selling, its a fun activity. But thats all it is currently. Because people can just go chop 2 parked cars in 15 mins and make close to if not more than the person selling the bags would make in 40. And by no means am I asking for chop shop to diminish, it's the only thing a lot of people are holding on to at the moment. Im just asking that the other criminal methods match the money made from chop.