Conversation #2: Not Valuing Freedom
Read the Introductory Post before you start reading here: https://feedback.newchance.network/en/communities/1/topics/422-operation-lets-have-a-convo
Given a lot of warning levels have been escalated because of this rule, we would love to get some feedback on what some of you think about this rule in particular! Please keep the conversation civil and I hope we can get ample feedback for it!
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Not valuing your freedom
Committing loud or highly visible criminal acts, violent or non-violent, in or near areas that would be highly populated such as, government buildings, job locations or business' within the city is not allowed unless proper logical RP has taken place prior.
(sorry, this got a little bit away from me...and I may have suggested an entirely new punishment system, but if you can stand it, I think I might make a coherent point here somewhere...)
I think the most problematic part about the current way the rules regarding this are written is that it's actually included in 2 places, but worded ever-so-slightly different.
While you have the original post portion of the rule, there's also a section in the Rules of Engagement section:
This expands on the rule above to include "pedestrian presence" and the concept of "have some imagination".
Like Zopfco originally mentioned and both Pedro and Jimmy touched on, not only could you make the argument that CCTV cameras would be on every business, but also most or all higher "class" apartment buildings would have them, and a lot of parking lots even have them.
Also, some CCTV cameras are pretty good these days, so that expands the plausible distance away from a one of these building types that a person using their imagination may feel warrants a report for breaking this rule.
Heck, with Nest and other smart doorbell systems nowadays, someone could argue that most of the homes in the richer areas would have their own motion-sensor activated doorbell cam. This makes break-ins in those areas effectively rule-breaking and reportable offences.
Then, if you bring in the "pedestrian presence" factor, which, in the context of the first and last parts of the sentence, is basically everywhere that isn't "rural" when it's daytime.
The ambiguity in the language really leaves so much to interpretation that one may not even know they are breaking a rule purely due to how someone else interprets the language.
Additionally, and I think this is tangentially related, what happens when you interpret this rule "the right way", say by not engaging someone who shoots at you at a public job location, but you have to respawn because there's no EMS on and you lose items? Are you able to request a comp in that case?
Sure, the offender may get points or even a ban, but if you can't make that request or the request gets denied, it has the potential to turn the non-offending party off the server entirely. I know I'd be pretty irritated if I had just bought drugs to sell and downed me improperly and I lost everything because I followed the rules and they didn't.
I'm sure that last point has a different, more appropriate section, but I do feel it helps make the case to create a system, like the suggested greenzones, where that situation is unambiguously dealt with in the same way every time:
- You are in a greenzone and get shot at and don't retaliate, you can be comped what you lost.
- You travel to a greenzone to avoid getting killed, regardless of retaliation, you cannot be comped.
- You are in a greenzone and attacked and you retaliate, you have also broken the rule and you cannot be comped.
While I do see an argument that could be made about greenzones being inherently "anti-RP" (i.e. not trying to get political, but people still bring guns into 'gun-free' zones IRL), I think that creating places where illegal activity is unequivocally disallowed is necessary to avoid ambiguity and to restrict the interpretation aspect of punishment enforcement to only those places where that enforcement was intended.
(Now, in the rest of this post, I'll fully admit that I've never been arrested in city, so I have no idea how long people usually get sent to jail/prison for...also, I fully acknowledge that this is like, a complete overhaul of the idea of NFV, maybe prison/jail as well, and extremely ambitious, so please bear with me...)
Finally, I agree with Blanco that different characters should be allowed to value their freedom differently.
Additionally, I think that I might have come up with a potential way to handle that (this is where shit gets...complicated?...):
If the greenzone system is something that is possible, infractions inside a greenzone could be considered a "mitigating circumstance" and the report and evidence from the "greenzone cameras" could be used as cause to apprehend the suspect and increase their jail time from a normal charge, rather than putting it through the points/ban system.
So, let's say, for example, "assault with a deadly weapon" is 20 "months" for a 1st offence. Well now, it's "assault with a deadly weapon in a hospital zone/governmental zone/etc" and it's 30 "months" instead. Each subsequent greenzone-related offence is an increases in this time: 60 "months" for the 2nd offence, 5 "years" for the 3rd, and keeps increasing from there (numbers aren't particularly important for the example).
This way, the punishment would be more like an IRL 3 strikes rule, where the frequency of the same/similar NVF behaviour would eventually put the character in jail for so long that character would effectively be banned. The offending player's only options would be to sit in jail/prison, where they can't do that undesirable thing again anyway, or they just have to spend their entire time in jail/prison anyway, away from other players and the possibility of doing that particular action.
I think this adds an interesting set of effects/benefits:
1) It takes the punishment portion of this type of infraction out of the hands of staff, freeing them up to address other reports.
The reports of these infractions could still be initially reviewed by staff, but enforced directly through the police/legal system itself in-game.
I know that's probably not a major difference, as the reviewing of the report is probably the most time-consuming part, but I think it still affords the opportunity for the offending party to explain their side of the story, using RP, without wrapping up staff.
2) This change provides additional RP for police/lawyers/judges in the apprehension and ensuing court case.
3) It provides those players who are looking for an RP situation that puts them in jail longer (being a 'lifer') an additional opportunity to get their time up very quickly, while also penalizing those offending players who are not looking for that.
I fully acknowledge that this may also require some sort of secondary punishment system in the jail/prison where, if someone who is guilty of these offenses becomes a problem (read: troll) inside. I was thinking about a solitary confinement system of some description OR problem players (read: trolls again) can just be dealt with conventionally and banned for as long as staff feels is appropriate, as that is always an option through the current Warning & Punishment System.
I hope I didn't Billy Madison that description up too bad and, as I said above, I acknowledge that it's quite far-reaching and potentially way out there, but the idea was sparked and I figured I'd share it to see if I could start a fire.